Skip to main content

Virtual Reality Addiction Meets Online Shopping and Death!

I'm certainly not the first person to predict the idea of immersive virtual worlds. Movies like Tron (1982) and The Lawnmower Man (1992) are two of the earliest popular culture references to the concept I can think of, off the top of my head. Then of course there is The Matrix (1999) where the VR world idea really hit the mainstream big time.

However, back in early 2005, the practice of online shopping, with real money, for digital products in virtual worlds like Second Life (which was more cutting edge back then) began to meld in my mind with the idea of corporations controlling that experience through marketing and advertising.


Artificial Intelligence was also a hot topic back then so of course that became a part of the mix. I thought corporations would probably use increasingly more advanced AIs to control their virtual worlds and shopping experience. Inevitably something in the programming would fail and virtual shopping could become unintentionally lethal.

All of this would amalgamate into a virtually reality experience that seems so real and immersive that participants would never want to leave their house. They'd simply plug themselves into a computer with their VR headset and waste hours hooked into 'the machine', spending real money on ones and zeroes. Virtual shoes, virtual clothes, virtual experiences etc.

My ideas would emerge around March 2005 as a series of nine short, poetic monologues, each telling a small part of the new world of VR addiction and corporate manipulation. Only two of the monologues made it to a finished art piece.

The first monologue, called 'Rachael', which I recorded as a performance video (below) back in 2008.



Rachael patched in a circuit board
wired to her brain.
The video was intended to be part of the first chapter of a blog I started at the time to feature the monologues and a much more detailed story tying them all together. That blog is now my Animation and Video blog but the first and only post of TET Reloaded, Shopping at Maceys, still exists complete with the opening story.

The accompanying sketch (above) shows Rachael with her Oculus Rift style VR headset plugged in to her computer. Keep in mind that although VR had tried and failed in the 1990s, by 2005 there wasn't really much happening in the mainstream world.

At the same time I began sketching my ideas for VR Headsets in preparation for my first image illustrating the fourth monologue that continues the story of Rachael.

VR Headset ideas by me in 2005.

Most of my headset designs are wired to match the lines in the monologue but if you look at the designs they're not unlike some of the headsets around today. Not that I'm saying I'm a forerunner to any of the current designs. It's not exactly a stretch of the imagination to plan a headset that obviously will need a screen placed in close proximity to the eyes but I'm not too far off what we have now.

Probably the only real difference is I didn't foresee mobile phone screens would be the driving force behind affordable VR head wear. Heck if you have a modern mobile phone you can enjoy VR with Google Cardboard - probably the cheapest option. Phones don't just provide the ideal screen size for a headset, they also include all the necessary gyroscopic and geo-location features required by VR to keep your orientation accurate in the VR world.

Currently VR is gaining much momentum. Could we be heading to VR Armageddon? Not in the immediate future but something like the scenario outlined in my fourth monologue, titled 'Stealing', is not that far fetched. See and read the artwork below.

Rachael's online, VR Shopping addiction solved
by faulty programming... perhaps?

In my monologues the 'nightmare' in question is described as 'The Fabulous Machine'. Some insight can be gained into what it is in the seventh monologue titled 'Revenue Raisers'. This is the first time I've published it anywhere...

Revenue Raisers


It looks like some twisted underworld,
But this is what everyone wants.
Queues to get in,
To be at one with a fantasy.
Better than life.
A promise for everything you,
Ever wanted,
Without getting anything,
Except a debit to your,
Charge Card.
This was the mask that,
Hides a Fabulous Machine.
Revenue Raisers for corporate giants.
Plug yourself in and have,
The money sucked out of your life.

- TET (24th April 2005)

It's certainly a little bleak but shopping yourself to death in a VR world sounds a lot more fun than being enslaved by our machine overlords post singularity.

Who knows where VR will lead us to? Hopefully something better than all of us choosing VR over real life. Unlike reality, VR can be like a cartoon... anything is possible. That's a drug that's easy to become addicted to.

Comments

Buy Gifts and Apparel featuring art by TET.

Popular posts from this blog

Movie Review: Captain America: Brave New World (2025) *No Spoilers*

I  decided not see Captain America: Brave New World in a cinema because everything I heard about the film pointed to a disjointed mess, from testing poorly, to whole characters being added in during reshoots. The trailers looked okay but, since they featured Red Hulk, quite a bit, it felt like there wasn't much left as a drawcard for seeing the film in a cinema. Having now seen the film on Disney+ I feel it was a good decision. While the big budget effects no doubt would've looked better on a big screen, the story wasn't particularly complex or intriguing enough to make the film stand out. If anything, it's a straight forward action movie with a hero who is just kind of... there. The story revolves around a plot to kill the newly elected US President, former General Thaddeus Ross (Harrison Ford). Captain America (Anthony Mackie) must find who is the real mastermind in order to clear his friend and the original Super Solider, Isaiah Bradley's (Carl Lumbly), name. I...

I'm Confused About Why People Prefer to Say Discombobulated?

D iscombobulated. Is a word that I think someone rediscovered about three or four years ago (maybe more because the pandemic years have thrown out my sense of time) and now I hear it a lot. It's not a new word by any means, but when I started hearing multiple celebrities using it in everyday sentences, I actively had to look up what it meant. Define it with as many synonyms as you like but essentially it's just another word meaning 'confused'. Seinfeld Quotes: Quotes.net The words are pretty much interchangeable. He was discombobulated by too many choices. He was confused by too many choices.  My confusion is the length of the word. It's unnecessarily long with too many syllables. There are many other words that mean confused, and therefore also mean discombobulated. Most of them are shorter and easier to say. So why not just say 'confused'? Perhaps discombobulated sounds more intelligent, maybe?  Hawaii Five-0 Quotes: Quotes.net I've noticed it gets us...

Resident Dragon: Checking In with My Daily Gag Cartoon/Comic About a Fire Dragon Living in the Suburbs

A t the beginning of the year I introduced you to my latest cartoon/comic series, Resident Dragon (because a dragon's got to live somewhere).  A daily - well, week-day-ly - gag cartoon about Red the Fire Dragon, living in a shared house in the suburbs, with his human friend, TET and his two pets, Grrr Dog and Cool Froyd the cat. Back then I had about 100 cartoons sketched out, with eleven completely digitally inked and coloured.  As of writing this, I haven't yet skipped a day of my schedule, and am seven toons short of an even 200 sketched out, with 31 fully inked and coloured. Actually, it's 33 but I only publish one full colour toon each week, so I have two in the wings. I'm not planning on doing daily toons forever. My goal is to hit 366 so I have enough to fill a daily desk calendar, should I decide to sell one. Currently you can buy individual prints of my finished toons in my Resident Dragon Store . When I have enough finished toons I will be compiling them into...

Australian Federal Election 2025 - World's Most Boring Government Re-elected by Landside - We're Even More Fine!

Anthony Albanese Victory by ChatGPT and TET. W hen I started writing about the 2025 Federal election the polls were suggesting the world's most boring government was crusing to a defeat . As it turns out, boring is good, and Australia wants more of it, handing the current government a landslide win with a majority vote. Anthony Albanese became the first PM since John Howard to win a consecutive term, and the first Labor PM since Bob Hawke to do so. Some of that comes down to the leadership revolving door both major parties had through the mid 2000s. Although Anthony is my preferred PM over Dutton the irony is Dutton sounds more like a leader with a fairly commanding voice and an ability to speak well, without sounding like he's waffling and dodging questions, even if he is. Anthony, on the other hand, does have the ability (and speech writer) to say a lot of inspiring things but it gets lost in the delivery. He doesn't seem to know when to emphasise a point for effect. In h...

TV Series Review: Star Wars: Andor - Season 2 (2025, Disney+) *No Spoilers*

D isney+'s Star Wars: Andor  the first season is widely regarded as some of the best Star Wars since the original trilogy, and I don't disagree in my  Andor Season 1  review. Despite that, it does have its problems, mainly a lot of space between action pieces. That's not to say nothing is happening in those spaces, but I do remember being frustrated how long season one took to get to a promised heist scene, going from conversation to conversation over several episodes. However, when Andor does have action, it usually delivers, with action that serves the story rather than action because 'it's time for some action now'. Unfortunately that gave Andor the reputation for being Star Wars 'for grown ups'. People who understand how tension and intrigue can come just as much from character interaction, who is talking to who, and what they're saying. That lead to low viewership and the show's proposed number of seasons being reduced to just two (I believe...

TV Series Review: Humans (2015-2018, 3 Seasons) *No Spoilers*

Colin Morgan, Katherine Parkinson, Ivanno Jeremiah, Gemma Chan, and Emily Berrington in Humans (2015) W hile it may seem late to be reviewing Humans now, nearly seven years after the show wrapped, the only thing that's really aged about it is the opening titles... and even then, not that much. I think I caught the first season on Netflix back in 2015, and then kind of dropped off waiting for a new season to appear. As of writing this, all three seasons are on Amazon Prime. Humans is set in a parallel world that looks much like ours except humanoid robot helpers, that look just like real humans, called 'Synths', are now common place. Season one begins at the point where the first synths go from being subservient machines to gaining consciousness, and explores not only how humanity reacts to that but how the synths react to humanity's perceptions as well. Initially it follows a group of OG synths, already given consciousness by their creator, and just trying to survive i...

Second Sunday Skateboard Session Episode 6, 7, and 8 - Shuv-its On Lock (Pretty Much)

TET - Heel Flip attempt Episode 8. A s I near the end of filming my ten part series, Second Sundy Skateboard Sessions, I'm feeling pretty good about my skating generally. Filming the series has given me a focus, schedule, and a goal, so that when I do skate I'm not randomly riding around doing not much... and getting bored, or just half arsing attempting to learn my tricks. If you're a solo skater like me - especially if you're learning or relearning - I'd recommend this approach. Even filming your progress. Though you don't have to publicly bore the internet like me if you've got the same 'resting lack of enthusiasm' demeanor I have. Just having the video footage to compare, and to watch in slow mo to see what you're doing wrong or right is useful.  If you're not familiar with me or my ten part series of Second Sunday Skateboard sessions , I'm attempting to master all seven basic skateboarding tricks in Braille Skateboarding's Skateb...